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A place for us to perform: http://anatomix.waag.org/

Very interesting article for our play!: whisper wearble archi(ves)tectures whisper is an acronym (wearable, handheld, intimate, sensory, personal, expressive, responsive system) and builds upon physical practices such as dance improvisation, manifesting cultural and scientific theories of embodiment to inform and to iterate sister methodologies in design, engineering and computing science.

whisper technical drawing

looks a lot like our ideas!! : TGarden investigates how people individually and collectively make sense of responsive, hybrid media environments by articulating their knowledge in non-verbal ways. The outcome of the project includes a responsive space, where visitors get dressed in fancy designer costumes with embedded wearables through which they can interact with the media and with each other after fairly loose cross over scenarios using realtime video and sound synthesis. In the TGarden, the visitor can oscillate between being both performer and spectator. The only spectators in the room are the other visitors. Besides the playful elements Sponge and FoAM are toying with what play means in a broader sense; commenting the new ‘experience economies’.
filmpje over TGarden

DAMPF - Dance Media Performance Fusion

V2_Lab is a workplace for artists, scientists and technicians that emphasizes exchange and meeting among the various disciplines involved in the realization of unstable media productions.

wearable computing links

Future physical four content strands of future physical:
  • wearable computing & smart textiles
  • bio - technology
  • eco - technology
  • responsive environments

Rhizome.org is a nonprofit organization that was founded in 1996 to provide an online platform for the global new media art community. Our programs and services support the creation, presentation, discussion and preservation of contemporary art that uses new technologies in significant ways. Our core activities include commissions, email discussions and publications, this web site, and events.

The Electronic Multi-User Stage Environment (eMUSE) is a software platform for the fusion of virtual and real action spaces. In particular, this architecture enables the creation of applications relevant to the experimental stage space and public space. The audio-visual module and the network module of the eMUSE structure support real-time networked scenarios based on Java and the VRML browser. The Vision System relays the position data (X and Y coordinates and the contours of the users' body) to the eMUSE server, which then passes this information on to several clients. eMUSE not only integrates several people live in a joint space and represents them in a virtual environment, it also allows the participation of spatially remote users via the Internet. The platform provides important components for performance art and combines them with interactive networked scenarios – the possibility of free movement in space, the transmission of that movement in real time to a virtual environment, and the participation of several performers and their interaction with each other.

The Daniel Langlois Foundation's purpose is to further artistic and scientific knowledge by fostering the meeting of art and science in the field of technologies. The Foundation seeks to nurture a critical awareness of technology's implications for human beings and their natural and cultural environments, and to promote the exploration of aesthetics suited to evolving human environments. The Centre for Research and Documentation (CR+D) seeks to document history, artworks and practices associated with electronic and digital media arts and to make this information available to researchers in an innovative manner through data communications. The Foundation's purpose is to further artistic and scientific knowledge by fostering the meeting of art and science in the field of technologies. The Foundation seeks to nurture a critical awareness of technology's implications for human beings and their natural and cultural environments, and to promote the exploration of aesthetics suited to evolving human environments. The Foundation's mission is to: - Promote contemporary artistic practices that use digital technologies to express aesthetic and critical forms of discourse; - Encourage interdisciplinary research and, in general, sustain the development of projects calling for co-operation between people from a variety of fields, such as artists, scientists, technologists and engineers. - Make available the results of research supported by its programs.


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